![]() This is because, by many accounts, this increases the chance that the Shadow Master will use Mind Blast this is still a source of debate. In PvP it is common for builds to skill 2 hard points into Mind Blast. The casting rate of Mind Blast is determined by the assassin's faster cast rate gear. (The duration of stun is capped at 10 seconds at lvl 41.) The Damage of Mind Blast (Physical damage) also increases with its skill level however, the damage, even at high skill lvl, is not very impressive. Mind Blast also has a chance to "convert" an enemy into a temporary ally (Mind Blast can only convert mobs, it cannot convert an enemy player.) Both this chance to convert and the duration of the stun increase with progressive skill levels. When used in PvP, the stunned opponent (with swirling animation) will be put into hit recovery animation by any successful attack an oppoenent with low fhr that is repeatedly barraged by Mind Blast and another damage source can be essentially "pinned down" so that escape is impossible. If an enemy is in the targetted area, the enemy (provided it is not a boss) will be pushed back and stunned (the stun is indicated by a swirling animation over the opponent's head). Mind blast can be casted in an area with no opponent targetted. It affords perhaps the best crowd control capability in the game. Mind Blast is a defining skill of the assassin. Effect: Focusing her anima, an Assassin using this potent ability can crush the will of a group of enemies, stunning them and confusing the feebleminded into attacking their comrades.
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